Lesson Aim:
To begin familiarisation with the required software for the Unit, Blender.
Work on A1T1 and A1T2.
Develop research skills.
Investigate the importance of constraints when considering 3D modelling
Test knowledge on Geometric Theory
Learning Outcomes
Interact with the viewport in Blender
Add and remove 3D objects from the Blender scene
Modify a 3D Object in Blender
Create a 3D object from scratch in Blender
Outline what is required to complete A1T1 and A1T2
Learning Objectives
Demonstrate the basics of interaction and modeling with Blender
Analyse what is required to complete A1
Investigate different modelling constraints.
Today a strength has been figuring out how to use blender and not just deleting my work over and over again.
Today a weakness has been not pushing myself with blender making simple models.
I think that today has been good as I have not been distracted by YouTube.
Due dates U41 A1T1 & A1T2 03/05/2018.

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